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Question by Gotal · Oct 26, 2016 at 09:56 AM · triggervrsteamcontrollers

Need help with Vive controler

Hello friendly Unity community (hehe).

I'm stuck for a few days now on a particular problem in my VR project.

I'm trying to make my box that has a collider-trigger recognize my "TriggerClicker" input on my controller.

I have googled everything possible.. i'm pretty sure the thing is sooo simple to do but i'm a relatively new c# dev and this one thing is so frustrateing..

My controlers are taged "GamepadL" and "GamepadR".. the code on my box is: ↓↓↓

void OnTriggerEnter(Collider c) { if ((c.tag == "GamepadL" || c.tag == "GamepadR")) { Debug.Log("Trigger entered senpai"); //Check if the trigger on the controller is pressed here } If i can get it to detect trigger imputs from my controllers i can then tie it with other scripts and make it change bools, etc.

Can someone please help?

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Answer by Gotal · Oct 28, 2016 at 01:41 PM

Figured it out..

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