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Question by Rardok · Oct 26, 2016 at 12:22 PM · camerascripting beginnerscriptingbasicsclipping plane

How to set far and near clipping plane of camera with scripting

I have a script attached to a player that creates a main camera when the game is played putting the camera as a child of the player object. Then i want to refer to that camera object and set values for the near and far clipping planes of that camera to reduce draw distance.

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avatar image Rardok · Oct 26, 2016 at 02:58 PM 0
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I tried this but it doesn't work:

 public void start()
         {
            camera = transform.Find("Main Camera").gameObject;
             if(camera != null)
             {
               float Camera,farClipPlane = 100.0F;
             }
         }

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Answer by AlucardJay · Oct 26, 2016 at 12:41 PM

https://docs.unity3d.com/ScriptReference/Camera.html

https://docs.unity3d.com/ScriptReference/Camera-nearClipPlane.html

https://docs.unity3d.com/ScriptReference/Camera-farClipPlane.html

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avatar image Rardok · Oct 26, 2016 at 02:42 PM 0
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What i want to do is change the farClipPlane variable of a child camera object that gets created at runtime. And i don't know how to code that.

avatar image AlucardJay Rardok · Oct 27, 2016 at 08:20 AM 1
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Ween you create the camera, store a reference to it in a variable. This saves the problem of finding it again.

Once you have a reference pointer to the camera, you can access/modify all the camera properties.

 // creating by instantiating prefab :
 GameObject cameraObject = (GameObject)Instantiate( myCameraPrefab );
 Camera myCamera = cameraObject.GetComponent< Camera >();
 
 // creating by adding component :
 Camera myCamera = gameObject.AddComponent< Camera >();
 
 // now you have a reference pointer to the camera, modify properties :
 myCamera.nearClipPlane = 0.05f;
 myCamera.farClipPlane = 100f;
avatar image Rardok AlucardJay · Oct 27, 2016 at 08:28 AM 0
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This worked, thanks.

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