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Question by airyt · Oct 27, 2016 at 06:48 PM · particle systememitter

Particle Playground How to emit particles from mesh

Hi everyone, I'm very new to Unity and Particle playground 3.03 plugin. (trial version of Unity)

I am trying to import a mesh and get it to emit particles from the mesh itself. As I click on the preset effect, it creates the effect in my scene. Then, I change source from 'transform' to 'skinned world object'. To select the mesh that particles are emitted from, I click on the circle next to it and select robot Kyle. The effect is emitted somewhat around the shape of the object but the object itself 'Kyle' isn't displayed.

I've tried it with different meshes but I am sure I am missing somet$$anonymous$$ng.

Thanks in advance

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