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Question by VictorBurgos · Oct 28, 2016 at 07:52 AM · rotationquaternionanglenewbiexboxcontroller

How to properly do Twin Stick shooter controls with an XBOX controller?

Pretty much what the title says, I was using this bit of code:

     void Update () {
 
         float leftStickx = Input.GetAxis("Horizontal");
         float leftSticky = Input.GetAxis("Vertical");
 
         transform.Translate(leftStickx * Time.deltaTime * speed, leftSticky * Time.deltaTime * speed, 0, Space.World);
 
         float rightStickx = Input.GetAxis("Right_Horizontal");
         float rightSticky = Input.GetAxis("Right_Vertical");
 
         float angle = Mathf.Atan2(rightStickx, rightSticky) * Mathf.Rad2Deg;
         if (rightStickx != sensitivity || rightSticky != sensitivity)
         {
             transform.rotation = Quaternion.EulerAngles(0.0f, 0.0f, angle);
            // transform.rotation = Quaternion.Angle()
         }
     }

from a tutorial, but #1 EulerAngles seem to be deprecated, which is okay, but it still rotated my character, even if the sensitivity was crazy. So, how do I use the Quaternion.Angle with an XBOX Right Thumbstick so I can rotate my character and do it smoothly.

Thanks a lot for any help in this matter!

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Answer by Zodiarc · Oct 28, 2016 at 09:26 AM

You would need to use Quaternion.Lerp.

transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.EulerAngles(...), rotationSpeed * Time.deltaTime)

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avatar image VictorBurgos · Oct 28, 2016 at 04:04 PM 0
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That did not work, but thank you very much for answering.

Using an XBOX controller for a twin stick shooter.

If at all possible, would love to get rid of the deprecated code anyway, but if not, would like to have it be a bit more smooth in the rotation.

Failing that, it would be nice to get rid of the gimbal lock or whatever is causing the bugged rotations at some 90degree angles.

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