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Question by pewpewz · Oct 28, 2016 at 09:10 PM · 2dspriteboundslocalscale

Bounds.extent relation to localScale 2D

I am currently using the bounds.extent vector for the radius of my 2D Sprite object. My problem is that when I change the size of the object I use the transform.localScale and these two doesn't seem to add up. I need to use the bounds.extent in my calculation of new spawning positions to place my objects so that they won't extend the ground area. So my question is how is the bounds.extent vector related to transform.localScale.

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