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Question by Pescu · Oct 30, 2016 at 07:32 PM · networkingmessageshandle

How to detect a client losing connection from the server using UNET

I need to notify the server when a client lost connection. T$$anonymous$$s happens when the client close the game from taskmanager, w$$anonymous$$tout disconnect from server. I see that the MsgType dont have a handler for t$$anonymous$$s. How can i do it?

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