Enter Turrent Works But Exit Does not work

Hey guys i have this script but it is not working correctly
it does enther the turrent when i enter the collider & press E
but when i press E again nothing !!

Can you help me


using UnityEngine;
using System.Collections;

public class EnterTurrent : MonoBehaviour {
    public GameObject Turrent;// the player turrent
    public GameObject Player; // the player
    public GameObject TurrentOff;// the scene turrent
    private bool inTurrent = false;
    EnterTurrent turrentscript;
    GameObject guiObj;
    AudioSource source;
    public AudioClip audio;

	// Use this for initialization
	void Start () {
        Player = GameObject.FindWithTag("Player");// Find Player
        turrentscript = GetComponent<EnterTurrent>();
        turrentscript.enabled = true;
        Turrent.SetActive(false);
        source = GetComponent<AudioSource>();
        // guiObj = GameObject.Find("PressE");
        // guiObj.SetActive(false);
        TurrentOff.SetActive(true);
       // guiObj.SetActive(false);
	
	}

    void OnTriggerStay(Collider other)
    {
        if (other.gameObject.tag == "Player" && inTurrent == false)
        {
            //guiObj.SetActive(true);
        }
        if (other.gameObject.tag == "Player" && inTurrent == false && Input.GetKey(KeyCode.E))
        {
            Turrent.SetActive(true);
            source.PlayOneShot(audio, 1);
            //guiObj.SetActive(false);
            TurrentOff.SetActive(false);
            Player.SetActive(false);
            Player.transform.parent = Turrent.transform;
            turrentscript.enabled = false;
        }
    }

    void OnTriggerExit (Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
           // guiObj.SetActive(false);
        }
    }
	
	// Update is called once per frame
	void Update ()
    {
        if (inTurrent == true && Input.GetKey(KeyCode.E))
        {
            Player = GameObject.FindWithTag("Player");// Find Player
            Player.SetActive(true);
            Player.transform.parent = null;
            TurrentOff.SetActive(false);
            turrentscript.enabled = true;
            inTurrent = true;
        }
	
	}
}

Change your Input.GetKeys to Input.GetKeyDowns, otherwise you’ll keep toggling in and out of the turret every frame.

Also, line 63, didn’t you mean to set inTurrent = false?