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Question by Metorphium · Oct 31, 2016 at 07:09 PM · c#script.getcomponentcomponentactivate

Activating Scripts in another Script?

I only seem to find old solutions for this... its pretty simple. I need to get the Script itself by using GetComponent which i think did it right:

     public GameObject OBJECTTHATHOLDSSCRIPT;
     Component SCRIPT;
 
 
     void Start () {
         
         SCRIPT= OBJECTTHATHOLDSSCRIPT.GetComponent <NAMEOFSCRIPT> ();
         
     
     }

isn't it?

And after that i can't find how to set the Script Component to active....

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Answer by Expatcat · Oct 31, 2016 at 10:11 PM

By "set the script component to active" I assume you mean enable it (And that it was initially disabled).

Your use of GetComponent() is correct - though in the future I would recommend you make the variable type the name of your component as well.

 public GameObject objectThatHoldsScript;
 ScriptName script;

From there, once you get the component, just set it's "enabled" value to true.

 void Start() {
 
   script = objectThatHoldsScript.GetComponent<ScriptName>();
   script.enabled = true;
 
 }

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Answer by oStaiko · Oct 31, 2016 at 08:07 PM

It's not "Component script", its:

 SCRIPTNAME variableName; //type of SCRIPTNAME
 GameObject myObj; //type of GameObject

 variableName = myObj.GetComponent<SCRIPTNAME> ();

The thing to learn here, your script is practically a type of variable, like an int, string or float. It's not exactly that, and there are some differences, but for this case it's about the same.

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avatar image oStaiko · Oct 31, 2016 at 08:08 PM 0
Share

To set that component to Active as well, just write after that:

 variableName.SetActive(true); //false turns it off
avatar image Expatcat · Oct 31, 2016 at 09:38 PM 0
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You can't use "SetActive" on components - that only works for GameObject's. You need to set the "enabled" value of the component to true.

 variableName.enabled = true.

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