• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Darth-Zoddo · Nov 03, 2016 at 12:48 PM · lightinglightmappingshader programmingemission

Can you increase Emission shader lighting range, without scripting?

I have a LED Lantern that emits light via emission. However i am not satisfied with the results after baking it!

When I increase the emission rate, not only does the range of the light increases and the intensity of the light. But the Glow of my lantern also increase and when i have the desired lighting results, the glow looks absolutely horrible!

Normal lighting with emission set to 1: http://puu.sh/s4231/8e80087d79.png

Desired lighting with ugly glow with emission set to 4: http://puu.sh/s425g/83fcb7fef3.png

Now i'm wondering if there's a way to get the desired lighting without the ugly glow effect, without any advanced programming.

any help would be appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GAZEREAPER · Apr 15, 2017 at 12:56 PM

bump, I have the same problem.

In your case of a lantern you could just put a point light in it. But for my scene there are these sort of ledstrips that go throughout a city, so I cant just add lights everywhere manually.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Darth-Zoddo · Apr 18, 2017 at 06:15 AM 0
Share

Putting a point light inside of the mesh makes it ugly too, because it's one solid mesh. the ''glass'' is not seperate, so the light shines through the entire object. it's also not a ''fix'', it's more of a workaround.

I'm not working on this project anymore and am sort off switched to UE4, so i'll probably won't come back to this one lol.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

lightmapping causes some parts to darken and change colors in some parts 0 Answers

Emissive material not working despite setting objects to "Static" 10 Answers

Light Falloff Post Process Effect? 0 Answers

Unity Advanced Shader Help 0 Answers

Layer based Ambient Lighting 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges