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Question by $$anonymous$$ · Nov 07, 2016 at 03:00 AM · gameobjectcanvastransform.positionsetactive

SetActive canvas relative to selected object

I'm trying to SetActive the canvas relative to the position of selected gameobject. but canvas will always appear relative to the position of first object I attached the script to. here's an example script:

 public GameObject menu;
 public GameObject obj;
 void Start()
 {
   menu.SetActive(false);
 }
 void OnSelect()
 {
    menu.SetActive(!menu.activeSelf);
    menu.transform.position = obj.transform.position + obj.transform.up *0.5f;
 }

not sure what went wrong. I drag all correct object accordingly but does not work properly. please help. thx a lot

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avatar image oStaiko · Nov 07, 2016 at 04:19 AM 0
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The code there is fine, it's probably something else causing your errors.

avatar image $$anonymous$$ oStaiko · Nov 07, 2016 at 06:33 AM 0
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i just realize the update is causing the problem. solved it without void Update. however, how do i have the menu to follow position of object when moving the object? seems like i cant have it in update.

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