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Question by Nickolas21 · Jun 06, 2011 at 06:23 PM · animationrepeat

I want the animation not to play if it is already playing...

How can I prevent my animation from playing if it is already playing? This is my C# Script:

void ReloadGun () { bullets = 0;

     if (!gunOn) {
         UnHolsterGun();
     }
     else if (!inTransition && !inFire) {
         animation.CrossFade(reloadAnimation.name);

         bullets = clipSize;
         
         SendMessage("OnReload");
     }
 }

This is just the reload part...

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avatar image Owen-Reynolds · Jun 07, 2011 at 01:17 AM 0
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In general Play/CrossFade doesn't restart the animation if it is currently playing. That's why you see scripts with if(speed>0) Play("walk") that aren't constantly restarting walk.

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Answer by UnityJP · Jun 07, 2011 at 11:11 PM

You could try doing a check if it is playing beforehand

 void ReloadGun () {
     bullets = 0;
 
     if (!gunOn) {
         UnHolsterGun();
     }
     else if (!inTransition && !inFire) {
         if(!animation.IsPlaying(reloadAnimation.name))  //If its not playing
             animation.CrossFade(reloadAnimation.name);
 
         bullets = clipSize;
 
         SendMessage("OnReload");
     }
 }
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