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Question by SalvoSoftware · Nov 08, 2016 at 06:56 PM · physicsbugtimetimescaleclothes

Clothes goes mad with a near-zero time scale?

Hi, I'm using Clothes in unity to simulate... clothes.

The problem is that I need to make a pause menu, and, since many scripts uses Time.deltaTime and deactivating them all would be an issue, I can't use Time.timeScale = 0.

So I thought... let's use 0.0001, it works. The problem is that Clothes goes mad, like this:

alt text

It seems like physics of Clothes doesn't depends on time scale, just gravity does.


What should I do? Is there a way to stop clothes without resetting them?

Thank you!

clothesethel.jpg (70.3 kB)
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avatar image Filhanteraren · Nov 08, 2016 at 10:40 PM 0
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Try scale fixedDeltaTime also.

 Time.fixedDeltaTime = Time.timeScale * 0.02f;


avatar image SalvoSoftware Filhanteraren · Nov 09, 2016 at 07:28 AM 0
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Ok, I'll try. Even if the Unity Scripting API says:

Note that the fixedDeltaTime interval is with respect to the in-game time affected by timeScale.

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