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Question by Silvermurk · Nov 10, 2016 at 09:59 AM · animatorfloatnullexists

Null values for float, int and other numericals

Good day, and thanks for reading. I used float parameter of Animator component to control wich animation to play and such. But now i need to use sabe script for alot of same onjects, some of wich may not have that float declared in animatorcontroler. So question is - if i use GetFloat from animator and it doesn`t exist, what will i get? It won`t agree to compare to null because undeclared float is not a null and allweys returns true. But what w$$anonymous$$ll i get as a return from GetFloat if float i`m looking for is not even there?

             if(Anim.GetFloat("CurrentSpeed") //Some way to find if t$$anonymous$$s float exists in current animatorcontroller//)  
            {
                 Anim.SetFloat("CurrentSpeed", Speed); // Set float to current speed
             }

Thanks)

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Answer by snorcack · Nov 10, 2016 at 11:18 AM

https://docs.unity3d.com/ScriptReference/Animator-parameters.html

The parameter array returned will have all the defined parameters. You can check against t$$anonymous$$s list to see if your parameter is defined or not.

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avatar image Silvermurk · Nov 10, 2016 at 03:03 PM 0
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