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Question by AlJuadeen · Nov 11, 2016 at 08:33 AM · rotationplayer movement

Problem with rotation on a player controller

Hi, i m doing a simple game for fun, a third person shooting game. The way i move my player is like this:

   public Rigidbody rb;
   public float speed = 0.5f;

 void Start () {
     rb = GetComponent<Rigidbody>();
 
 }

 void FixedUpdate () {

     float moveHorizontal = Input.GetAxis ("Horizontal") * speed;
     float moveVertical = Input.GetAxis ("Vertical") * speed;

     movement = new Vector3 (moveHorizontal, rb.velocity.y, moveVertical);
     rb.velocity = movement;
 
 }

For now, everything is working good, but when i want to rotate my player, i dont really know how to do it by reading the axis (i know i can do it by using a getkeydown, but i want to use the axis). Thanks!

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