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Question by Rawrily · Nov 11, 2016 at 08:34 AM · projectile

Arrow arc using transform.lookAt function?

I been trying to make a bow and arrow system, the problem is that arrow I fired doesn't arc realistically. I found some tutorial which states that you can use the transform.LookAt function to simulate arrow arc, but the tutorial is outdated, I would like to ask how would you use the transform.LookAt to simulate arrow arc in the current state on Unity. sorry for bad English :D

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Answer by marcin-majkowski · Jan 29, 2018 at 10:00 PM

@Rawrily transform.LookAt(transform.position + myRigidBody.velocity); works.

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