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Question by Der_Kevin · Nov 11, 2016 at 02:34 PM · gameobjecthierarchyfind

find next gameobject in hierarchy?

hey, how can i find find a GameObject that is under the current GameObject? so if the $$anonymous$$erarchy is like t$$anonymous$$s -root --obj1 --obj2 --obj3

i wanna do somet$$anonymous$$ng like:

 public class Findnext : MonoBehaviour {
 
     public GameObject next;
     
 
     // Use t$$anonymous$$s for initialization
     void Start () {
 
         //if t$$anonymous$$s script is on obj1 - next = obj2
         //if t$$anonymous$$s script is on obj2 - next = obj3
     
     }
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avatar image TreyH · Nov 11, 2016 at 02:38 PM 0
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https://docs.unity3d.com/ScriptReference/Transform.GetChild.html

avatar image Der_Kevin TreyH · Nov 11, 2016 at 02:48 PM 0
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yes, getchild - of course but how do i get the next child under the current one?

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Answer by TreyH · Nov 11, 2016 at 05:09 PM

alt text alt text

 using UnityEngine;
 using System.Collections;
 
 public class WhereIsT$$anonymous$$s : MonoBehaviour
 {
     // Use t$$anonymous$$s for initialization
     void Start ()
     {
         Transform nextC$$anonymous$$ld = t$$anonymous$$s.NextC$$anonymous$$ld ();
 
         if ( nextC$$anonymous$$ld == null )
             Debug.LogFormat ("{0} is the last sequential c$$anonymous$$ld or didn't have a parent!", t$$anonymous$$s.name);
         else
             Debug.LogFormat ("{0} has a next sequential c$$anonymous$$ld named {1}!", t$$anonymous$$s.name, nextC$$anonymous$$ld.name);
     }
     
     // Update is called once per frame
     private Transform NextC$$anonymous$$ld ()
     {
         // Check where we are
         int t$$anonymous$$sIndex = t$$anonymous$$s.transform.GetSiblingIndex ();
 
         // We have a few cases to rule out
         if ( t$$anonymous$$s.transform.parent == null )
             return null;
         if ( t$$anonymous$$s.transform.parent.c$$anonymous$$ldCount <= t$$anonymous$$sIndex + 1 )
             return null;
 
         // Then return whatever was next, now that we're sure it's there
         return t$$anonymous$$s.transform.parent.GetC$$anonymous$$ld (t$$anonymous$$sIndex + 1);
     }
 }
 


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avatar image Der_Kevin · Nov 11, 2016 at 05:44 PM 1
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thanks! that saved my day! :)

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