Is there a way in Unity to correct the dots showing on the side of this mesh?

Is there a way in Unity to correct the dots showing on the side of this mesh?

I have been told it is due to the mesh’s UV map being too close to the edge of the image area?

bought this on the Asset store, really like the models, but the sample scene, even after rebuilding the lighting and lightmaps, shows these artifacts.

Indeed it is a model & texture issue. If you’re not making it for VR, you may try to apply a screen-space anti-aliasing or bloom…or both.