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Question by SomeWiseGuy · Nov 13, 2016 at 10:18 PM · 2d game2d collisionfighting

Built game has huge colliders i can't reproduce in unity.

Hello, i'm currently working on a little project, and i tried to build it for the first time now, as the character controls are done for now. When i play the game in unity, it works just "fine", but when i build it and test the built version. My players have gotten huge $$anonymous$$tboxes. (In unity they can touch their capes, in the built version it's room for maybe 2-3 characters in between when the 2 players collide)

In the output_log i get t$$anonymous$$s message;

(Filename: Line: 117)

Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?

https://gist.github.com/anonymous/fff2ee26da78db51066bb83bf2ae4f3c

Line 117 is line 13 here.

Thanks if anyone has a solution / knows why t$$anonymous$$s happens. I've tried googling, but i couldn't find anyt$$anonymous$$ng.

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Answer by Yousef_Hadhrami · Apr 13, 2021 at 10:44 PM

Check my answer here https://forum.unity.com/threads/troubleshooting-with-tilemap-collider2d-after-a-build.887620/#post-7036450

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