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Question by ryanslikesocool · Nov 12, 2016 at 10:18 PM · uicanvastransparencyquad

UI Transparency Problem

I've made some transparent UI elements and slapped them onto a world-space canvas thats in front of the camera. I then put two quads with an image on each behind the canvas. Behind that, I put another camera-space canvas. The two quad textures are set to loop infinitely as they move, but I get a weird effect when I hit play and let them go. Screenshots below.

Before clicking the Play button alt text

After hitting the Play button alt text

The things that I'd like to fix are the "dragging" of the texture and the strange outline on the red border.

screen-shot-2016-11-12-at-30655-pm.png (32.9 kB)
screen-shot-2016-11-12-at-30704-pm.png (37.9 kB)
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