• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Unconscious · Nov 13, 2016 at 10:28 PM · rotationclampclamped rotation

Is this a good way to Clamp a Rotation?

The code below works fine but somehow when I try to rotate the object again when it reaches the minClamp and the maxClamp it seems somehow delay when I pressed a key to rotate it.

     public float minClamp = 0.0f; 
     public float maxClamp = 90f;
 public float speed = 5.0f;
 private float zRotation = 0.0f;

 void Update () 
 {
     zRotation -= Input.GetAxis ("Horizontal") * speed;
     transform.eulerAngles = new Vector3(0.0f, 0.0f, Mathf.Clamp(zRotation, minClamp,     maxClamp));
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by flashframe · Nov 13, 2016 at 10:30 PM

You want to clamp the zRotation value first, otherwise it'll keep accumulating while you hold the axis:

 void Update () 
  {
      zRotation = Mathf.Clamp(zRotation - Input.GetAxis ("Horizontal") * speed, minClamp, maxClamp);
      transform.eulerAngles = new Vector3(0.0f, 0.0f, zRotation);
  }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Unconscious · Nov 14, 2016 at 10:21 AM 0
Share

Thanks a lot man, Thank you so much ^__^

avatar image alvarometon · Nov 27, 2019 at 05:51 PM 0
Share

Still works perfect in 2019! Thanks!

avatar image
1

Answer by Lairex59 · May 02, 2020 at 12:36 PM

Just by the way here it's explained well https://www.youtube.com/watch?v=JeF0hoJWLz4

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object don't rotate correctly 1 Answer

MathF clamp look toward mouse pointer not working correctly 0 Answers

Euler angles clamping issue 0 Answers

Rotation before 0 and after 360 0 Answers

Clamping a camera with weird results 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges