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Question by Jeryl · Nov 13, 2016 at 08:16 PM · shadertexturenormalmap

Standard Shader

Hi, Bonjour,

I'm making a game for Android and I have an issue with the Standard Shader. I used Substance Painter to make a nice texture for the board where players play the game. It looks great in the editor, but when I try it on my android tablet (not a great model, but still fine), it looks like only the Albedo stays. The Metallic and Normal maps just vanish. I tried using the mobile shaders but they don't look as great. Any idea why that happens? And possibly how to fix it?

Je fais un jeu pour Android et j'ai un soucis avec le Shader Standard. J'ai utilisé Substance Painter pour faire une belle texture pour le plateau sur laquelle les joueurs jouent. Elle rend très bien dans l'éditeur, mais quand je teste sur ma tablette android (pas un super modèle, mais convenable tout de même), on dirait qu'il ne reste que l'Albedo. Le Metallic et la Normal Map disparaissent. J'ai essayé d'utiliser le shader mobile, mais le résultat est moyen. Quelqu'un sait pourquoi ça fait ça? Et si possible comment régler le problème?

Merci d'avance! Thanks in advance !

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