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Question by umurcg · Nov 14, 2016 at 07:45 PM · c#coroutinedesign-patterns

What is the most efficient way to understand coroutine in another script finished its job?

Hello, I am callling a coroutine from another script. But caller script must to do somet$$anonymous$$ng when t$$anonymous$$s coroutine finishes its job. What is the most elegant, modular and efficient design for that purpose.

I can use boolean or interface but they don't seem like a good design.

I thought broadcast message but I have never used them and I don't know their efficiency.

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Answer by spraw · Nov 14, 2016 at 08:16 PM

You can yield the coroutine from the caller, like so:

 // ....
 StartCoroutine(FirstClassCaller());
 // ...

 IEnumerator FirstClassCaller() // Has to be a coroutine itself
 {
     Debug.Log("Starting.");
     yield return OtherClassCoroutine(); // Start the coroutine and wait for it to finish
     Debug.Log("Other coroutine just finished.");
 }
 
 IEnumerator OtherClassCoroutine()
 {
     Debug.Log("Waiting.");
     yield return new WaitForSeconds(5);
 }
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avatar image umurcg · Nov 14, 2016 at 09:04 PM 0
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Thanks, it is a very simple solutions and what I am looking for.

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Answer by hexagonius · Nov 14, 2016 at 08:22 PM

If you need somet$$anonymous$$ng executed after a certain time known by one script but not by the caller, you could just pass the method with it as a callback:

 public IEnumerator DoAndExecuteLater(System.Action callback){
 yield return new WaitForSeconds(5f);
 if (callback != null)
 callback();
 }
 
 StartCoroutine(DoAndExecuteLater(FunctionToCallLater));
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avatar image umurcg · Nov 14, 2016 at 08:56 PM 0
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It seems like a good approach. However I shouldn't change coroutine interface. But thanks anyway. I will keep it in my mind.

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