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Question by itsslo · Nov 15, 2016 at 08:47 AM · rigidbodyprojectileballmotionthrowing

Should my ball gameobject have a rigidbody component?

I'm developing a virtual reality game for Google's Daydream platform.

In my game there's a ball that can be moved by the Daydream controller. I want to simulate realistic throwing by using the velocity of the ball when being moved by the controller.

It seems intuitive that I should be using a rigidbody component for my ball but everywhere I read people seem to be against rigidbody components.

My goal is to simulate a real throw, that is, calculate an accurate projectile motion for the ball based on the controller movement. Should I be using a rigidbody component and how do I simulate projectile motion?

Thank you

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