• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Krysalgir · Jun 07, 2011 at 03:54 PM · guiscreenlayoutguilayout

know GUILayout current screen position

Hi guys.

I'm using GUILayout (not GUI) for GUI rendering, and I've pics to print on screen, but they aren't all at the same resolution, and the available space for printing them is also variable.

Is there a way to know where the current GUILayout printing (Box, Label...) is on screen ?

i.e. to get a result saying that the next thing printed will be at (450px, 375px), so that I can calculate how much pixels I have left on screen's width/height to resize my pics. I've tried GUILayoutUtility.GetLastRect() but the rect returned doesn't seem very accurate.

Thanks !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Molix · Jun 07, 2011 at 06:18 PM

GetLastRect is probably what you want, but a couple things to keep in mind:

  • If you're in an Area or Window, the coords returned may be relative to that (though the size should be correct).

  • If you're saving the Rect between frames, remember that OnGUI is run multiple times per frame (once per GUI event), and GetLastRect is not 'right' in every event, i.e. if you're saving the Rect between frames you'll probably need to wrap it in:

    if( Event.current.type == EventType.Repaint ) lastRect = GUILayoutUtility.GetLastRect();

    If you're just using the Rect locally then you won't need that since it will be correct during the events that it needs to be.

(sorry about formatting, lists+code format does not seem to work)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Krysalgir · Jun 08, 2011 at 07:42 AM

Great thanks !

The event type wasn't an issue, but my GUILayout was indeed in an aera.

Thanks again ;)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Make children of a Layout Group fit their respective sizes (confusing docs) 1 Answer

Find position of SelectionGrid element clicked 2 Answers

Centering a GUI label with varying text length 1 Answer

Get height of a group of GUILayout controls 1 Answer

Additional parameters for GUILayout.Label 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges