• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by IanHearn · Nov 18, 2016 at 05:04 AM · prefabstutorialprefab-instance

Why does changing an instance affect the prefab?

I'm currently trying to go through the 2D Roguelike tutorial, but I keep getting a weird glitch where whenever I change the instance of a sprite, it modifies the prefab. For instance, I saved OuterWall1 as a prefab, changed the instance name to OuterWall2 and changed the sprite. I then checked the OuterWall1 prefab and saw that the original sprite had changed to the new sprite. Even more confusingly, when I dragged the prefab into the hierarchy, even though it said OuterWall1 in the prefab folder, it showed up in hierarchy as OuterWall2. What's going on with this? Is this just a strange glitch or have I done something awful?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ElijahShadbolt · Nov 18, 2016 at 06:29 AM

When you dragged OuterWall1 into the Project window, you may have forgotten to reselect the OuterWall1 instance in the scene hierarchy. This means that when you changed the name to OuterWall2, it affected the prefab, not the specific instance in the scene. Sometimes the Project window does not update when a GameObject's name is changed, so that would be why when you dragged the prefab to create a second instance it was called OuterWall2 instead of OuterWall1.

You should select the prefab in the Project window, to set the base settings that are common across all the instances. Then, select each instance in the Scene Hierarchy and adjust the settings to suit the individual instance.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity loading prefabs difficulties. optimization 1 Answer

prefab not being instanced if its added as a child of another prefab,Why adding transform to instanciate breaks the code? 0 Answers

"Change" Prefab Component Attributes 0 Answers

Zombie is working fine but it's prefab is creating issue in animation in unity,Zombie is working fine but it's prefab is creating issue in animation in unity Ask Question 0 Answers

Problem with player prefab 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges