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Question by Metorphium · Nov 17, 2016 at 06:25 PM · rotationinstantiateoffset

Instantiate with Object Rotation *180 (Rotation Offset)

i know how to give Offsets to positions and i know how to use the object's rotation to instantiate, but how can i use its rotation + (0,180,0) ? (turned around)

Very Simple Question that i cant figure out....

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Answer by AurimasBlazulionis · Nov 17, 2016 at 06:42 PM

Also there is another way of doing this. You can multiply by 180 degrees during instantiation so everything will happen before the awake methods get called on the object:

 GameObject.Instantiate (prefab, transform.position, transform.rotation * Quaternion.Euler (0f, 180f, 0f));
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avatar image Metorphium · Nov 18, 2016 at 04:57 PM 0
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Im pretty sure i once tried the exact same thing... but oh well... that's pretty much what i wanted, thanks!

avatar image olivierbb2020 · Oct 21, 2021 at 02:55 PM 0
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Hello from french,

Thank you 4 years later . you help me ^^

A nice day.

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Answer by JoshDangIt · Nov 17, 2016 at 06:31 PM

 GameObject.Instantiate (prefab, transform.position, Quaternion.Euler(0f, 180f, 0f));


EDIT: Reread your question, is this what you want?

 GameObject g = GameObject.Instantiate (prefab, transform.position, prefab.transform.rotation) as GameObject;
 g.transform.Rotate (0f, 180f, 0f);


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avatar image tylerwongj · Oct 25, 2019 at 11:50 PM 0
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Thank you!

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