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Question by RobAllen · Nov 18, 2016 at 10:40 PM · rotationpositioningorientation

Orient/poisition object based on known positions

I don't quite know how to word this question, so I apologize. That said, I have a complex GameObject that I want to align in the scene based on 3 or more known points.

Another way to say this would be to say that I have two triangles and I want to overlay triangle two on the first. I want to align point 1 to point 1 and so forth.

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avatar image hexagonius · Nov 19, 2016 at 04:20 AM 0
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could you explain again how this should work with less or more than 3 points? with 3 you'd only need one gameobject. With more, if not matching parts of your gameobject perfectly, you'll get offsets at certain points, or distortion if you want that.

avatar image Owen-Reynolds · Nov 19, 2016 at 04:56 AM 0
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Depending on the problem, is crude trick is to place an empty at the "mount point", then child the object to it - that temporarily moves the object's origin to the mount point. Then place the mount point and unchild.

The other way, which is more versatile once you know it, is to learn quaternions and vector math.

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