• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 017Bluefield · Nov 20, 2016 at 10:09 PM · unity 5buttonscenescene-loadingscene-change

Using UI.Button to Load Another Scene? (using outdated tutorial video)

Okay, so I'm trying to load a scene by pressing a UI Button, as demonstrated in a tutorial video (linked below). Unfortunately, the method depicted in that video is outdated, so that closes off that path. Plus, the Unity tutorial for the UI Button, while helpful, doesn't really help me get any closer to the answer I'm looking for.

Is there an equivalent of "load scene via button click" for Unity version 5.4.1?

  • Video in question: https://www.youtube.com/watch?v=VDskZ2Tobhw

  • A copy of the script used:

         using UnityEngine;
         using System.Collections;
     
         public class SceneSelectButton : MonoBehaviour {
     
             // Use this for initialization
             void Start () {
         
             }
         
             // Update is called once per frame
             void Update () {
         
             }
     
             public void LoadSceneSelect () {
                 Application.LoadLevel(1);
             }
         }
    
    
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Filhanteraren · Nov 20, 2016 at 10:48 PM

  SceneManager.LoadScene ("OtherSceneName", LoadSceneMode.Additive);

Use SceneManager:

https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 017Bluefield · Nov 27, 2016 at 07:42 AM 0
Share

Unfortunately, it doesn't work when I script it as such and press the button in testing.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

102 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scene loading delay after upgrade 4.6 to 5. 0 Answers

SerializedObject target has been destroyed. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) 8 Answers

unity code with C# back to previous scene 1 Answer

Re-loading a scene but on the background older scenes are displayed 1 Answer

Android back button really slow 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges