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Question by akisrn · Nov 21, 2016 at 08:06 AM · screencapture

Is there any way to control specific models of printers using Unity app?

For example, i want to click a button that will take a screencap and then the screencap will be printed by the printer. I've done a little research and i've read something about printer SDKs and plugins. Any heads up on how to start? Thanks in advance

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avatar image Dibbie · Nov 21, 2016 at 08:11 AM 1
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I... Personally wouldnt use Unity for something like that, in my opinion, its probably more complicated to use Unity for that, since its naturally a game engine to make visual things happen on a computer, rather then make things happen in real life with the press of a button

I would suggest using something simpler like Visual Studio .NET language, since networking is a little easier, and you can then manually link every printer you want to your application, and chose which one to call a "print" request to, which there are tons of references online on how to set that kind of network application up, and googling something like "vb.net printer commands", "vb.net network or find a printer", "vb.net capture screen shots", youll most likely find good examples or videos or even completed source files/projects you can use.

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Answer by tanoshimi · Nov 21, 2016 at 09:03 AM

No. Printing is managed by the print spooler, under control of the OS. You can issue a command to instruct the print manager to print a document, but I don't believe you can override its choice of device and print settings etc from an application level.

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