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Question by ZeroSumGames · Nov 21, 2016 at 11:16 PM · rendertexturepost-process-effectdepth of field

Depth of Field and Render Textures

When I apply depth of field to a camera and then render that camera to a Render Texture, I am getting transparency where I should be getting a blurred area. The same is true for the Vignetting post process. Other post-processes seem to work fine.

Does anyone know why this could be happening?

Observed Effect http://prntscr.com/da6nof

Camera setup: http://prntscr.com/da6nqs

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Answer by Twin-Stick · Oct 31, 2017 at 08:18 AM

Hey @ZeroSumGames ! I've run into the same issue, did you ever find a solution? Cheers!

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