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Question by LW · Nov 22, 2016 at 09:03 PM · assetmonoscriptuser generated content

Is there a quick and dirty way to get a list/array of user MonoScripts in a project?

Hi All,

I'm wondering if Unity has provided a way to get a list of the user generated script files within a project?

Thanks,

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Answer by LW · Nov 22, 2016 at 10:29 PM

Couldn't find a Unity approach so here's what I'm doing:

 List<Type> types = new List<Type>();
 foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
 {
     foreach (Type type in assembly.GetExportedTypes())
     {
         if (type.IsSubclassOf(typeof(baseOfTypeImLookingFor)))
         {
             types.Add(type);
         }
     }
 }

Hope this can help someone down the road!

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