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Question by Bryangs · Nov 24, 2016 at 04:26 AM · lightingrenderingbaking

Question about lighting baking

I was having a tough time w$$anonymous$$le baking my lights and stuff after making everyt$$anonymous$$ng that doesn't move in my scene static and baking the scene in Navigation, because my baking jobs changed from 140 to more than 1300 jobs per step, and it was so annoying and it was taking so long, just to discover that my computer for some random reason crashes in the last jobs. Ughh i can't express how disappointed i am with myself. So i searched for a fix for my problem when i found that i could disable Baked GI and Precomputed Realtime GI in the lighting and my problem was fixed. But i was reading about that, and it seems that disabling it can be a real problem because the lighting may bug and all, so i am afraid that my game's quality will go down, so i am asking here. I didn't build my game after changing those t$$anonymous$$ngs, but playing it on the editor itself doesn't change anyt$$anonymous$$ng.

So my question is, does disabling Baked GI and Precomputed Realtime GI changes only in the build or it also changes in the editor? Because if it doesn't change anyt$$anonymous$$ng that would help me a lot. Thanks for reading t$$anonymous$$s far!

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