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This question was closed Nov 29, 2016 at 09:30 PM by Platiniumekk for the following reason:

Problem is not reproducible or outdated

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Question by Platiniumekk · Nov 24, 2016 at 04:19 PM · raycastvector3quaternionangleray

Raycast under crosshair

Hi! I have problem with my ray. When im turning around shots are going wrong. i use Vector3 forward = this.transform.forward; forward = Quaternion.AngleAxis(10, Vector3.up) * forward; Ray ray = new Ray(Camera.main.transform.position, forward); I want to rotate it relative to the crosshair. Can you show me how I can do this?

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avatar image hexagonius · Nov 25, 2016 at 11:17 PM 0
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can you show a picture of the setup, because it's hard to say how things could be arranged relative to each other

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