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Question by LeonPS246 · Nov 26, 2016 at 01:40 PM · c#unity 5charactercontrollermouselookheadbob

FPS Character Controller HELP with head bob and camera!

Ok, I am quite new to Unity and coding with c Sharp, what I would like to know, is there a way to make it so my gun doesn't have to be attached to the camera so I can still see the head bob if that makes any sense? I am meaning, my gun isn't attached to the camera so now I have a really nice looking head bob so it creates the effect of a head bob. However now when I look up, the gun does not rotate upwards, however it still does when you move the mouse along. Help would be much appreciated! I tried making a script so that the gun would follow the cameras Y rotation, however this didn't work well at all, and I am sure there will be a better way I just do not know it yet, I have spend the past 2 hours trying to figure it out :C to no luck... Many thanks!

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Answer by AngryKiwiArts · Nov 26, 2016 at 09:36 PM

you could make the gun stay in the same spot using camera to screen point. This will be some learning but its possible

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avatar image AngryKiwiArts · Nov 26, 2016 at 09:38 PM 0
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on second thought, bobbing the camera would change the point making the gun bob. you could ins$$anonymous$$d counter the gun bobbing while the gun is on your camera but this will result in jumpy transforms. $$anonymous$$aybe if you showed some of what you had we could answer your question better

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Answer by LeonPS246 · Nov 27, 2016 at 12:25 AM

@AngryKiwiArts Thanks for your reply, though like I said I am quite new to Unity and unfortunately didn't really understand what you said :D (My bad...) I have taken a screenshot of my higher-achy and player, perhaps this will help. nalt text


hirearchy.png (14.8 kB)
controller.png (115.3 kB)
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