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Question by macs_yums · Jun 08, 2011 at 03:02 PM · androidmeshiphonebatchingskin

Skin mesh model merge (iPhone and android)

I use Unity Pro Version 3.3 IOS Advance and Android Advance.

IPhone and Android are currently making games for both.

There are currently intensive Draw Call 90 times over.

Has become a bottleneck, Skin Model would draw.

Skin Model Our game needs to draw a lot.

Draw Call is needed to draw the 1 skin model 6 times.

I want to once.

"Static Batch" is, SkinModel does not seem supported.

"Dynamic Batch" There are too many to the number of vertices.

We have tried the following methods, Skin Model in the can seems.

http://unity3d.com/support/documentation/ScriptReference/Mesh.CombineMeshes.html

Skin Model how to combine into one mesh, or else would not?

Other Draw Call if you'd like to know how to reduce.

Somebody help me appreciate so very much in need.

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avatar image Paulius-Liekis · Jun 12, 2011 at 09:03 PM 2
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I think you would be better of by describing the actual problem that you're trying to solve, because then we can make some judgement what kind of solution is the best.

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Answer by macs_yums · Jun 13, 2011 at 04:24 AM

I consists of multiple materials SkinMesh DrawCall once I was able to think or draw. Other Material Material only one left after I turned off, When the MergeFlag Mesh.CombineMesh a "true" you, and one could well draw DrawCall. My reason for failure as many of the Mesh, but the same parameters, ID was different was that the Material've set. If the same parameters, automatic Merge and seems to have been mistaken for me. To fuss.

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Answer by macs_yums · Jul 04, 2011 at 09:14 AM

Thank you. Resolved.

was just not up to merge flag.

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