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This question was closed Mar 03, 2017 at 02:42 PM by PresidentPorpoise for the following reason:

Other

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Question by PresidentPorpoise · Nov 28, 2016 at 08:04 AM · animationeditoranimatoranimationclipanimation editor

Animation editor Issue and a weird disappearing bug

Hello, I am desperately in need of some animating help. Everytime I create an animation in Unity, the animation is only editable in that instance. If I click off of the animation to set it to Legacy, the animator no longer allows me to edit it and does not appear in the list of available animations to edit when I click on the model that I animated. Because of t$$anonymous$$s, I have had to manually set the object back to it's start position, compared to setting the animation to "Legacy" and changing the wrapping mode to "Loop." I would very much like to know if there is a fix for t$$anonymous$$s.

Also, despite t$$anonymous$$s, I made the darn animation. I created a script that would play the animation when it is clicked, and so far I have confirmed that the script works. However, the object that the animation is attached to disapears when the animation plays. Culling is set to "Always Animate" in case t$$anonymous$$s is useful to know.

Here is my script, just in case:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
  
 public class ContainerOpen : MonoBehaviour
 {
     void OnMouseOver()
     {
         Debug.Log ("screw you");
         if (Input.GetMouseButton (0))
         {
             Debug.Log ("you clicked t$$anonymous$$s piece of S***, now good luck playing an animation");
             GetComponent<Animation>().Play("ContainerOpen");
         }
     }
 }

Please, any help would be greatly appreciated. I have been scouring google all night for t$$anonymous$$s problem and various others. I just need to get t$$anonymous$$s task done,

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Answer by Adam-Mechtley · Nov 28, 2016 at 09:52 AM

Hi! Is the object actually disappearing or moving somewhere unexpected? For example, when t$$anonymous$$s happens, try pausing the game, pick the object in the $$anonymous$$erarchy view, and press F to focus on it in the scene view.

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