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Question by demion90 · Nov 28, 2016 at 08:08 AM · cameramovement3d

Move relative to screen

I use top down 60 degree tilted camera and want move always visually straight directions relative to screen (up, down, left, right). When object is near screen edges it starts moving diagonally (visually) probably because of camera tilt.

I tried with WorldToViewportPoint / ViewportPointToRay but it doesnt work exactly because even when there is no input, conversion to viewport and back to world same value sometimes gives slighltly offset from start position.

 float delta = Time.deltaTime;
 
 float h = Input.GetAxisRaw("Horizontal");
 float v = Input.GetAxisRaw("Vertical");
 
 Vector3 view = MainCamera.WorldToViewportPoint(transform.position);
 
 view.x = (h > 0) ? 1 : (h < 0) ? 0 : view.x;
 view.y = (v > 0) ? 1 : (v < 0) ? 0 : view.y;
 
 Ray ray = MainCamera.ViewportPointToRay(view);
 
 RaycastHit $$anonymous$$t;
 
 Physics.Raycast(ray, out $$anonymous$$t, Mathf.Infinity, 1 << 15); // 15 - ground plane layer
 
 Vector3 world = new Vector3($$anonymous$$t.point.x, transform.position.y, $$anonymous$$t.point.z);
 
 Vector3 dir = (world - transform.position).normalized;
 
 transform.position += dir * Speed * delta;
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