• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Jacky-Marley · Nov 29, 2016 at 04:57 PM · scenescene-loading

Load UI before heavy GameObject

I got a problem, I want to load a scene and after instantiate a Heavy gameobject. I use LoadSceneAsync but because of this GameObject, the scene need more or less 30s to be loaded and without display. What I want is to load the UI of the scene and after load the GameObject so it will be faster than load everything in the same time. Sorry I can't share code because it's a POC for a big client with confidentiality.

Thanks in advance

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hellium · Nov 29, 2016 at 05:05 PM 1
Share

Why don't you create two scenes : One for your UI, the other containing your heavy Gameobject ? Then, load asynchronously the 1st, then, the 2nd.

However, if there is UI, the users will want to use it and if your model is not loaded, it can be annoying.

avatar image hexagonius · Nov 29, 2016 at 05:48 PM 1
Share

or you can make the heavy gameobject a prefab and load it from the Resources folder when the scene already loaded

avatar image Hellium hexagonius · Nov 29, 2016 at 06:43 PM 1
Share

Loading using Resources.Load must be avoided as much as possible because it's very heavy because the assets in this folder are not compressed by Unity.

avatar image hexagonius Hellium · Nov 30, 2016 at 08:03 AM 1
Share

could you paste a link to that info? doesn't say anything about it in the resources folder doc

Show more comments
avatar image Jacky-Marley · Nov 30, 2016 at 07:36 AM 1
Share

Sorry I can't comment uppper because I don't have enough permission.

@hexagonius : I already instantiate GameObject from resources folder with resources.load() function. the Heavy GameObject is a prefabs but with a lot of GameObject inside.

@Hellium : for more explanations, the scene is a plane 3D viewer where the customer can rotate in 3D the plane but in same time he can fill some informations on the UI in TextField, Dropdown, ... what he want is to start fill the information while waiting the end of plane instanciation.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Classic Resident Evil-style room loading/level streaming? 4 Answers

,Enums not being passed between scripts properly 1 Answer

How do I reset part of a scene? 1 Answer

how to save the progress on scene1 when it goes to scene2, so when it goes back to scene1 its still the same saved scene 2 Answers

Loading a scene 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges