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Question by ErickTornero · Nov 30, 2016 at 07:36 AM · c#buildchangeskybox

Change SkyBox in build mode

Hi, I'm developing an app for android in VR, I've achieved that Skybox change at Runtime, it works Ok :).

But the problem is when I build my app for android or windows, the Skybox don't change, so I don't have idea what is happening, here is my code to change it: ![alt text][1]

Note: I maked material for skybox by script, for test I proob by simple array of bytes to generate skybox material, it happens at runtime:

![alt text][2]

The question is, WHY SKYBOX DON'T CHANGE WHEN I BUILD THE APP? THANKS A LOT :) [1]: /storage/temp/83053-change1.png [2]: /storage/temp/83054-change2.png

change1.png (11.0 kB)
change2.png (21.9 kB)
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Answer by ErickTornero · Dec 02, 2016 at 06:18 PM

Ok, I solved this :), maybe it helps to someone.

I was creating my material by : Shader.Find("Mobile/Skybox"); But I didn't add this Shader to Proyect Compile, so the solution was:

Edit > Proyect Settings > Graphics > -> 'Always Include Shaders', change the size+, and add the Mobile/Skybox, It allow me to use this shader at Build mode :)

psdta: Sorry for my english.

Reference: https://docs.unity3d.com/ScriptReference/Shader.Find.html

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