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Question by Payton-Dugas · Nov 30, 2016 at 06:31 AM · collidersraycasting

How to Access the Size component of a Collider from a Ray

Hello, I'm writing a collision detection script for my game in unity, and It would greatly help me to know the size of the object my ray hits.

This is what I would assume I could do.
I used "RayCastHit2D" to obtain the collider.

 sizeX = hit.collider.size.x

But, there is apparently no component size for the collider. How can I get the size of the collider by only using the collider that the ray hit. I am quite confused, and cant wait to hear what the answer is. Thanks for the help!

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avatar image Ygedey · Nov 30, 2016 at 07:36 AM 0
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I think you are looking for collider.bounds.size (https://docs.unity3d.com/ScriptReference/Collider-bounds.html). So you would do sizeX = hit.collider.bounds.size.x

avatar image Payton-Dugas Ygedey · Nov 30, 2016 at 10:34 PM 0
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Perfect, thanks that is just what I needed. I don't know why I couldn't find it before.

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Answer by Payton-Dugas · Nov 30, 2016 at 10:35 PM

This Question is answered.

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