how to do a delaunay triangulation for 10 points using c#?

Hi, I’m a noob ,just wanted to know how to triangulate some set of points . also I searched and found as3implementation but I was not able to make anything sensible out of it because I know only the basics of coding and know nothing about importing libraries. Can someone please show me the right way to go about it.

If you don’t know much about coding then an implementation of a triangulating algorithm might be out of your reach. Thus I would recommend importing an existing solution. Actually, that would be my recommendation anyway.

There are several implementations of Delaunay triangulation in c# available.

csDelaunay is one and its use seems to be described in this forum discussion

Triangle.NET is another that I have used previously but should read this before using it. It works great if you just handle the mono 2.0 fix.

EDIT:

Just realized that the first link was actually generating a voronoi diagram, the duality of a delaunay triangulation. For conversion see delaunay from voronoi

or use one of these maybe:

Unity-Delaunay

C# - Simple Voronoi/Delaunay Diagrams For Starters