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Question by YoungDeveloper · Nov 30, 2016 at 09:09 AM · textureimportsettingsmipmapsmipmap

Disabling mip map turns texture normal

Hi, i have a texture (not sprite) 4096x8192, when i disable mip map in advanced settings texture turns into unlit normal map color.

I tested same with texture size 2048x4096 and it works just fine, must be the largest texture size option breaks some kind of import, can t$$anonymous$$s be changed somewhere in unity settings to allow such large sizes?

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