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Question by Gaming-Dudester · Nov 30, 2016 at 11:06 AM · uibugsinvisible

UI is turning invisible every time i run my game

I keep running my game and the UI turns invisible every time. There's nothing in my code that could be doing this. The problem might have to do with a image covering the entire canvas but the image is full alpha. There is no way that one image could make the rest invisible. And no the other bits of the ui are not children of the big image. I think this is a bug because it fixes every time i re-import assets...but then it breaks again. Plz help. :(

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avatar image Gaming-Dudester · Nov 30, 2016 at 11:14 AM 0
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Also the big transparent image turns invisible as well. Like even if i change the alpha through the inspector it still is invisible.

avatar image Jacky-Marley · Nov 30, 2016 at 03:38 PM 0
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can you please give us more informations like picture of your screen and a picture of your UI Inspector ?

avatar image teal_dragon · Nov 30, 2016 at 10:00 PM 1
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is it possible that the renderer is disabled or even the object itself?

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Answer by Gaming-Dudester · Nov 30, 2016 at 11:35 PM

Ok so for some weird reason...i think this script made the problem. as soon as i took it off the problem stopped. Heres the script.

using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Fade : MonoBehaviour {

 public float alpha = 0.1f;
 public Color color;
 public GameObject fadeOutObject;
 public bool triggerFade;
 public float fadeOutSpeed;


 void Update ()
 {
     if (triggerFade == true) 
     {

         alpha += fadeOutSpeed;

     }
         color.a = alpha;
         fadeOutObject.GetComponent<Image>().material.color = color;
     }


}

i dont know if this is the actual cause but i think for now i will hold off on the fade script

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avatar image Gaming-Dudester · Nov 30, 2016 at 11:36 PM 0
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and no...the fade out object was the big black thing. it was not the ui because if it was then it would only be effected at runtime. Which this problem did not.

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Answer by Denscrivent · Dec 01, 2016 at 08:14 AM

From the script you showed, there is:
public float alpha = 0.1f;

then inside Update, you have
color.a = alpha; fadeOutObject.GetComponent().material.color = color;

that makes the object faded I think

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