Gameobject world position to camera position

Hi,
I want to make an effect of winning pose.
Like if I touch a character, then the character will disappear from the world and it will appear at the center of camera and animate some winning pose. (Like final fantasy or other role playing game winning)

So up to now, I did make character to response when it touched. But I do not know how to make a character to be center of the camera …

What would you guys suggest to do such a thing?

Either parent it to the camera and set your player’s local position and rotation or use the inverse transform methods of transform to set local positions. In your example, you would most likely want the local X and Y position to be zero and Z to be some positive value (try 5 for a start, if using average unity measurements.)