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This question was closed Feb 09, 2018 at 02:58 PM by mpcs for the following reason:

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Question by mpcs · Dec 05, 2016 at 02:06 PM · c#if statement

if (transform.position.x == -38.12f) not working :\

I've created an if statement and it's not working. Code: public class poruszanie : MonoBehaviour {

     public static int Lewo;
     public static int Prawo;
     public static int Poz;
     public Rigidbody2D gracz;
     public Transform graczPos;
 
     void Start () {
         Poz = 1;
     }
     void Update ()
     {
         if (Prawo == 1 && Poz >= 1 && Poz < 4)
         {
             gracz.velocity = new Vector2 (100, 0);
             Debug.Log ("Yea");
             Prawo = 0;
         }
         if (graczPos.position.x == -38.12f) 
         {
             gracz.velocity = new Vector2 (0, 0);
             Poz++;
             Debug.Log("aeY");
         }
     }
 }
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Answer by Landern · Dec 05, 2016 at 02:12 PM

try using Mathf.Approximately, floats can be inacurrate when calculated and may not just be "-38.12f" and might be "-38.12000001f" instead which would not be true in your case.

change line 18 and to the following and see if it works better for you.

 if (Mathf.Approximately(graczPos.position.x, -38.12f))
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Answer by UnityCoach · Dec 05, 2016 at 02:13 PM

This will only work if position x is exactly -38.12, not sure this is what you want to to.

Maybe try

 if (graczPos.position.x <= -38.12f)
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Answer by MrPlayerowy · Dec 06, 2016 at 06:32 AM

Sometimes, when objects rotate they change their position, try jikkou code or make a collider with trigger that in update will check the graczPos is in the trigger.

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