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Question by moregergely000 · Jun 09, 2011 at 06:51 PM · androidlag

HELP android laggs

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I make game for android and it laggs, why?

Statistics

DrawCalls : 69 batched : 0 Tris : 31k Verts : 26k Used Textures 38-11mb VRAM usage : 3 - 18 VBO total 169-4mb Visible skinned meshes : 26 Animations : 13

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avatar image MSylvia · Jun 09, 2011 at 07:10 PM 0
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Phone brand and os version number?

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Answer by TowerOfBricks · Jun 09, 2011 at 07:38 PM

Because you are using too heavy graphics or because your scripts demand too much cpu power. Optimization it necessary.

  1. 26 skinned meshes on a mobile device is quite high, you should think about reducing it.

  2. For iPhone, I think the recommendation was at most 10k vertices (perhaps a bit more with newer iPhones), so go more low poly.

  3. Enable and disable scripts too see if that makes any difference too the framerate, if it does, you might want to optimize it.

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Answer by moregergely000 · Jun 10, 2011 at 01:11 PM

how to reduce skinnes meshes?

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Answer by guoliulong · Oct 26, 2012 at 04:02 AM

I have the same problem,even if using a empty scene!!!!!

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