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Question by moonstonebubbles · Dec 06, 2016 at 04:30 AM · c#unity 5

Creating multiple variable storage

Well, I work in C#, and I'm trying to make a system that everytime you tap a key, it would be recorded in a playerprefs and that would make a sequence of keys like you did, that would be assigned to a certain time I've named with the variable seconds. The thing I'm trying to do is something like a variable storage, something like when you press a key, it would assign to a variable "example" the seconds that have passed, but it would be an undefined number of keys that I can't control with multiple example variables like example[1,2,3...], so, is there anyway to make an "example[i+1] = seconds" ? With that I think I could get something like I wanted at first, an storage that assign you seconds to multiplevariables that would be created in the moment.

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avatar image getyour411 · Dec 06, 2016 at 04:30 AM 0
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Have you looked at List Add?

avatar image AlwaysSunny · Dec 06, 2016 at 12:56 PM 0
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Definitely time to learn about Lists. (You're using C#, right? C# is what all the cool kids use.)

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Answer by roman_sedition · Dec 06, 2016 at 02:43 PM

Kinda sounds like some kind of record for playback function you want to implement. You could use a List of floats to store the time.

Alternatively you can make a Class which holds the variables of what key was pressed and what time was assigned to it and then make a list of that instead.

e,g

 List<Recorder> myRecords = new List<Recorder>();

Where Recorder is a class which has 2 variables in it, one for the key that was pressed and the other for the time in seconds.

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