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Question by miterrooter · Dec 06, 2016 at 05:19 PM · networkingmultiplayerscene-switchingscene-changenetworkplayer

Unet Changing online scenes not working.

I am trying to use unet to manage the single player and multiplayer aspects of my game. This is due to my main player having a network identity.

The problem i am facing is i cannot use this code below because my player will not spawn(due to the aforementioned network identity).

    SceneManager.LoadScene(sceneName);

And so I am trying to do this version of the code below with no success. I was hoping this would load the scene like the previous code but support objects with network identities.

 NetworkManager.singleton.ServerChangeScene(sceneName);

If further clarification is needed just comment and of course any help is greatly appreciated

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Answer by miterrooter · Dec 07, 2016 at 04:13 PM

Solved it was creating network manager in wrong scene so had accidentally missed creation of singleton. Should have had more coffee before asking.,

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