• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kodieatsyou · Dec 07, 2016 at 08:58 PM · movementobjectmouseposition

How do I go about moving an object side to side using the mouse.

So basically I have an object in front of the camera and I want the player to be able to move it side to side when holding down a mouse button and dragging. Here is what I have so far. The object does not move at all.

     public bool is_handling;
     public Vector3 mouseReference;
     public Vector3 mouseOffset;
     public Vector3 stickPos;
     private float sensitivity;
 
     public void Start() {
 
         stickPos = Vector3.zero;
         sensitivity = 0.4f;
 
     }
 
     public void Update() {
 
         if(Input.GetMouseButton(1)){
             is_handling = true;
             mouseReference = Input.mousePosition;
                         print (mouseReference);
         } else {
             is_handling = false;
         }
 
         if(is_handling) {
 
             print(Input.mousePosition);
 
             mouseOffset = (Input.mousePosition - mouseReference);
 
             print (mouseOffset);
 
             stickPos.x = (mouseOffset.x) * sensitivity;
 
             transform.Translate(stickPos);
 
             mouseReference = Input.mousePosition;
 
         }
 
     }
 
 
 }
 
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Drakon0168 · Dec 09, 2016 at 12:45 AM 0
Share

Did you want to move when you hold right click? Because left click is mouse button 0 right click is mouse button 1.

avatar image kodieatsyou · Dec 09, 2016 at 03:23 AM 0
Share

@Drakon0168 Right click

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by RobAnthem · Dec 09, 2016 at 06:19 AM

Assuming you actually want t$$anonymous$$s to move in 3-Dimensional space, a simple mouse vector wont translate into the world, so you'll need to raycast. Assuming you want your raycast to pertain to the terrain, t$$anonymous$$s is sort of what you want. If you want an actual raycast that $$anonymous$$ts anyt$$anonymous$$ng, it is a little different, but essentially you need a raycast. The mousePosition only applies to 2D space, and must be raycast through the camera.

        void Update() {
              if (Input.GetMouseButtonDown (1)) {
                  RaycastHit $$anonymous$$t;
                  Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                  if (goTerrain.GetComponent<Collider>().Raycast (ray, out $$anonymous$$t, Mathf.Infinity)) {
                      transform.position = $$anonymous$$t.point;
                  }
              }
          }
      } 


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by getyour411 · Dec 09, 2016 at 04:12 AM

18 sets mouseRef = Input.mousePos; 28 substracts Input.mousePos from mouseRef(Input.mousePos) so 0.

I believe Input.mousePos uses a different coordinate system so you probably need a Camera.main.ScreentoWorldPoint conversion

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Move an object to mousePosition 2 Answers

Mirroring Object Movement with Mouse Position 2 Answers

Move object from a to b 1 Answer

How to Touch Drag 3D Objects 2 Answers

How can I make an object in my scene jump continuously? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges