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Question by ioslocked · Dec 08, 2016 at 12:29 PM · rotationrotate

How To Swipe any Object in vertical and horizontal direction properly , without any glitch on the object. ?

i am totally a newbie in C#, and now trying to swipe an object properly in all direction, the thing is that, my object is swiping in all direction, but when i change direction ( horizontal to vertical or Vice versa ) it first goes to (0,0,0) axis and than it starts to swipe or move. i know its a basic but i am stuck please help me out here . Regards

my code is :-

using UnityEngine; using System.Collections;

public class rotation : MonoBehaviour {

            float speed = 3.0f;


     // Update is called once per frame
     void FixedUpdate () 
     {
         float rotX = Input.GetAxis("Mouse Y")*speed*Mathf.Deg2Rad;
         float rotY = Input.GetAxis("Mouse X")*speed*Mathf.Deg2Rad;
         //float rotZ = Input.GetAxis ("Mouse Z") * speed * Mathf.Deg2Rad;
         transform.RotateAround(Vector3.left,-rotX );
         //transform.RotateAround(Vector3.up,-rotX );
         //transform.RotateAround(Vector3.left,-rotX );
         //transform.RotateAround(Vector3.down,-rotX );
         //transform.RotateAround (Vector3.up, rotY);
         //transform.RotateAround(Vector3.left ,-rotZ);
         transform.RotateAround(Vector3.down, rotY );
         //transform.Rotate (new Vector3 (90, 90, 90) * Time.deltaTime);
     }

}

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